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Imakokode

Inscrit le: 29 Aoû 2004 Messages: 705 Localisation: Paris - 93 - 94 |
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[theory] Anti-Spin |
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Hi there,
I worte a text about anti-spin, you might be interested ^^
here is a english version :
Anti-Spin theory
Please, be tolerant, there must be a lot of mistakes as I don't really know how to translate and so on so I need you to know what's good and what has to be changed...
Comment here, critics are welcome 
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| 07/11/2005 à 17:08 |
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gé

Inscrit le: 27 Sep 2005 Messages: 42 Localisation: frankfurt/germany/planet earth |
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| 09/11/2005 à 13:10 |
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Imakokode

Inscrit le: 29 Aoû 2004 Messages: 705 Localisation: Paris - 93 - 94 |
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!!!!! SUUUUUUUUUUUGOOOOi !!!!! I just love it !!!
Thanks YOU !!!! Gé !! that's a greeeat virtual Toy to play with!!
that's reminds me the game I used to enjoy by drawing circles like this :
Here is some others pictures I took of Pich anti-spin draws at ENS.
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| 09/11/2005 à 15:37 |
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gé

Inscrit le: 27 Sep 2005 Messages: 42 Localisation: frankfurt/germany/planet earth |
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I knew!
in fact you are the first firedancer who likes this feature, the others I showed it were just:
lets get geometrical.
some terms:
the line on which the center of a rotation (in our case the hand) is moving is called evolute. in your text it is the grand circle, or the green line in the pics.
the originated figure is not a circle but a cycloid (I love this term, sounds like an ancient adventure)
in case of spin it is an epicycloid.
in case of antispin a hypocycloid.
imo, the draw of the cycloid is variated by:
- the relation of the diameter of the evolute and the diameter of the rotation (if you isolate its not a constant relation)
- the relation of the speed of the rotation and the speed of the center point on the evolute (constant or not?)
- the form of the evolute
- the position of the isolation points on the evolute (f.e. make a 3 branches star with a staff (therefor the evolute has to be a triangle) and don´t locate the isolation points in the corners, but in the middles of the lines. that result is the figure the pinky-end of yous staffs does)
I believe that it is possible to make a flower with a staff, if the evolute is a circle.
I believe that it is possible to make a star with poi, if the evolute is a triangle (I expect one would need short chains, heavy heads and high speed)
good night,
gé
_________________ logic can get you from A to B - imagination will take you anywhere
visit - www.light-motion.net |
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| 10/11/2005 à 1:33 |
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Imakokode

Inscrit le: 29 Aoû 2004 Messages: 705 Localisation: Paris - 93 - 94 |
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GREEEEEEEAT I'll read this two or tree more times and comment
Cool I've find a cycloid friend (love this term also, I see just what you meen ) and with Pich that's make tree of us !! let's built an anti-spin community I think Nick Woosley is one of us maybe the GURU
lol here envryone is a spycho of circles 
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| 10/11/2005 à 11:21 |
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gé

Inscrit le: 27 Sep 2005 Messages: 42 Localisation: frankfurt/germany/planet earth |
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couldn´t sleep half of the night spinning thoughts about spins
another funny tool:
www.spherculism.com/help/poibot_009.html
I´m sorry I lost your postal adress, but I´d like to send you a cd with some animations with figures a rendered. otherwise I can send you by email, they take 13mb...
_________________ logic can get you from A to B - imagination will take you anywhere
visit - www.light-motion.net |
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| 10/11/2005 à 11:40 |
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Imakokode

Inscrit le: 29 Aoû 2004 Messages: 705 Localisation: Paris - 93 - 94 |
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YEEAH great, thanks you Gé for this precious links ! 
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| 10/11/2005 à 14:47 |
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gé

Inscrit le: 27 Sep 2005 Messages: 42 Localisation: frankfurt/germany/planet earth |
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| 10/11/2005 à 15:24 |
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gé

Inscrit le: 27 Sep 2005 Messages: 42 Localisation: frankfurt/germany/planet earth |
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what to say? flash is fun! =D

_________________ logic can get you from A to B - imagination will take you anywhere
visit - www.light-motion.net |
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| 14/11/2005 à 21:31 |
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Kooothor
Membre Adhérent BCC

Inscrit le: 24 Sep 2005 Messages: 2805 Localisation: Paris 13 |
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This is hypnotazing ...
_________________
"Your behavior is not funny and is wasting the time of the federal government." |
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| 14/11/2005 à 21:46 |
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DAS
Membre du bureau BCC

Inscrit le: 18 Aoû 2004 Messages: 6427 Localisation: Paris |
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_________________ Faire de l'instant un moment intemporel, la faille spatiotemporelle.
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| 15/11/2005 à 18:34 |
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gé

Inscrit le: 27 Sep 2005 Messages: 42 Localisation: frankfurt/germany/planet earth |
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sascha had also a dream about antispin with double staffs, and made it real the next day 
_________________ logic can get you from A to B - imagination will take you anywhere
visit - www.light-motion.net |
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| 16/11/2005 à 0:10 |
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Talaron

Inscrit le: 08 Sep 2004 Messages: 62 Localisation: Ile de la Réunion |
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I don't understand why the two circles (the yellow one and the red one) are different ...
When looking at the animated staff, I see the yellow ball moving almost inside the yellow circle. At the opposite, the red ball moves almost outside the red circle. I would have drawn two similar circles (i mean ovals), whith a shape like the red one. Isn't it ?
Flash is really a great technology for such educative videos !
thank you gé !
I would like to add ima's citations and pics, and flash video as Gé did, in the Encyclopedie du Swing, what do you think about this ? do you agree ?
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| 16/11/2005 à 5:53 |
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gé

Inscrit le: 27 Sep 2005 Messages: 42 Localisation: frankfurt/germany/planet earth |
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hi talaron,
you are right the drawings of the figures are not 100% correct, cause I made am by hand.
for understanding:
the green line is the path of the hand. (in terms of geometry this line is the evolute and the generated figures are cycloids)
the blue circles have the diameter of the staff. they are only for orientation. I placed a circle on every corner and on every middle between the corners, so at all 6 circles.
the red and the yellow lines are the paths of the heads.
the yellow head allways points outwards at the moment when the hand is reaching a corner of the green line
the red head is pointing outwards at the moment the hand is reaching the middle between two corners. (this point is closer to the middle of the triangle than the corner)
the yellow and the red figur would have the same shape if the green line would be a circle.

_________________ logic can get you from A to B - imagination will take you anywhere
visit - www.light-motion.net |
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| 16/11/2005 à 8:50 |
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gé

Inscrit le: 27 Sep 2005 Messages: 42 Localisation: frankfurt/germany/planet earth |
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sorry for the mess with the colors
the blue circles are placed on the corners of the triangle
the pink ones on the middles
the yellow head is pointing outwards, when the hand is at a corner of the triangle. at this time he must be on the blue circle
when the hand is reaching the middle between two corners, the yellow head is pointing inwards, touching the pink circle.
it´s strange how different the same figur looks when the diameters are changed...

_________________ logic can get you from A to B - imagination will take you anywhere
visit - www.light-motion.net |
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| 18/11/2005 à 1:41 |
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Talaron

Inscrit le: 08 Sep 2004 Messages: 62 Localisation: Ile de la Réunion |
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YES!
this pict is perfect!
to see how they're moving in space with an animated version would be great 
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| 18/11/2005 à 6:40 |
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gé

Inscrit le: 27 Sep 2005 Messages: 42 Localisation: frankfurt/germany/planet earth |
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here you are! ;P
_________________ logic can get you from A to B - imagination will take you anywhere
visit - www.light-motion.net |
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| 18/11/2005 à 10:47 |
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Imakokode

Inscrit le: 29 Aoû 2004 Messages: 705 Localisation: Paris - 93 - 94 |
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Wouaaa ...
That's perfect thank you so much !!!
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| 18/11/2005 à 11:06 |
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Olive
Inscrit le: 03 Fév 2005 Messages: 38
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AWESOME Gé now you're qualified for programming flash based 2D mechanical engineering software
so to say it quicker, and according to your animation:
- move the middle of the staff on a triangle,
- one revolution of the staff by triangle side
degrees of freedom to control the damned thing:
- orientation of the triangle (vs gravity)
- speed of rotation of the staff ( what you fingerspin )
- speed of travel of your hand (what you slide / translate )
next question:
There is a relation between the two latter, isn't it? At least to have a good looking geometrical pattern.
I mean, I guess the overall pattern wouldn't look as good, if these two speeds are not in proportional relation to each others'
From a practical point of view:
this is how I control my two staff to make antispin flowa (in general, not only for your drawing)
1. start up the system by making the staffs spin (ie set an initial rotational speed by fingerspin = the normal spin)
2. then control only by travel-speed/position of the hand
So how do I do step 2:
if the staff is inclined vs. the sliding direction, and if you quickly push or pull (ie the translation / sliding), this will make the staff rotates !
The created rotation is maximum when the staff is inclined 45° vs the direction of sliding. Gravity wiill add/substract some forces, to highlight this, let us consider different positions:
- sliding direction is vertical (along gravity): incline the staff 45° vs gravity, and move your hand up & down (of course the staff will accelerate more when you slide down due to gravity)
- sliding direction is horizontal: incline the staff 45° vs horizontal (or gravity ) and slide your hand forward and backward (the upper part of your green triangle)
- sliding direction is inclined 45° vs. gravity: start with the staff horizontal (therefore beeing inclined 45° vs sliding direction) and accelerate it along the inclined direction
purpose of this method:
- that one reach proportionality between the 2 speeds (these 2 parameters will therefore be coupled)
- that one only do slides
Moreover, controlling only one parameter (the slides) will make it easier to
- drive the staff
- keep the two staff parallel (same as with poi when you do isolated antispin flowa, and try to keep the two poi split-time)
How do you guys do yours?
next step:
to train to slide your hands on two angularly-offseted triangles, in order to reach the 6 edges Jewish star
Note:
it's easier to fingerspin in antispin than in normal spin:
the inertia of rotation (centripetal forces/accelaration) will keep the staff in contact to your fingers in antispin, whereas in normal spin, the staff will try to go away from your fingers (ie drop). Moreover the contact forces to your fingers will be lower (less painful)
the staff will accelerate more easily if you fingerspin offseted from the center (hold the staff not on the middlepoint). When you do this, the contact forces between your fingers and the staff will - unfortunately - be proportionnaly increased (it hurts)
This mean the above practical description is not completely true, as when one fingerspin the center of rotation is moving a little bit around the center of the staff. Anyway "sliding only" is my purpose, I'm still compensating a bit by fingerspin in order to counteract the above problem, which creates some "hard points" ! (also depends on how many fingers you're using ... 3 is enougth I believe)
to do step 2 properly you need to control sliding acceleration (negative or positive, both will make the staff spins). So don't forget to brake !!
ps: I'm only talking about double staff (single doesn't interest me)
it's easier to explain this in the Real world
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| 18/11/2005 à 15:45 |
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mcp without a login
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amazing anti-spin work guys! |
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Have skimmed juliens AMAZING anti-spin document!
It's soooo good!
One thing I have been playing with is to do half a circle (with your arm) anti-spin and the other half as a isolation of one end of the staff. But you reverse the direction of the staff so that your arm continues on it's circle. You can do a lot with this sort of thing.
I like to think of anti-spin in terms of the center of rotation of the staff. And all isolation and anti-spin and longarm stuff follows from this.
Maybe I will go draw things now.
THANKS!
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| 21/11/2005 à 19:45 |
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